What this course made me realize was that animals and humans have the same anatomy, just in different proportions, positions and sometimes amount like the number of fingers or tail bones. I also made sure to keep the bones of the entire body separated in order to be able to go back and change the shape if I wanted to. I first added a scapula for the front legs so that I knew where I was going to position them and then I added a second scapula where the bones of the wings were attached. The first one resembles the way they are attached in a bird’s skeleton and the second replicates the way they are attached in a bat’s skeleton (which is pretty to human anatomy) – I chose the second way. How do you attach them? During the lectures, we were shown two different ways to attach the wings. The skeleton was done in the same fashion, working out each bone separately trying to give it the right proportions. For the cavities, I used the insert IMM primitives brush to quickly create the holes in the skull.Īfter Zremeshing the skull and adding more details, I moved on to the rest of the body. Then, I proceeded to dynamesh and continued adjusting and adding volume with the clay tubes brush. In order to do that, I started with a sphere and with the move brush, I adjusted the shape in order to match my reference. First, I started working on the skull, trying to combine the two dinosaur skulls (Velociraptor, T-rex) into a unique one and also making sure it had the necessary space for horns. During the first week, I worked on the dragon’s skeleton. Then I started modeling my dragon in ZBrush. Gathering reference is the most important step in the creative process, it helps you visualize what you have in mind. It was much easier for me to work that way. I used three different reference boards, one for the skeleton, one for the muscles, and one for color and skin details. The large bat wings completed the image I had in mind for my dragon. The skull is a combination of a T-rex and a Velociraptor with some tweaking to give it a dragon look by adding some horns. The tail is a combination of a lizard and a Velociraptor. For the legs, I used the anatomy of a Theropod dinosaur, a combination of a Velociraptor and a T-rex. For the main body, I thought it would be interesting to use the anatomy of a dog – a slim but masculine body like one of a Doberman was the best choice. I definitely didn’t want my dragon to be heavily built and I also wanted to give him large wings that could lift his body from the ground. ![]() ![]() I’d given some thought first on what kind of dragon I wanted. Create a dragon using the knowledge we obtained by studying the anatomy of a realistic animal and interpret it in the imaginary creature, over the course of 4 weeksįor the dragon assignment, I first started gathering my reference.Create a realistic animal by breaking down the anatomy of the skeletal system, muscle system, and then skin and detail, over the course of 6 weeks.For this course, I had to do two assignments: I chose this course because I think that in order to create believable characters and creatures you need to have an understanding of the physical world and since I studied anatomy at the university, I wanted to interpret that knowledge in a 3D environment. In this article, I am going to break down the process of creating the dragon I made for the Sculpting Anatomy course. This is my second CGMA course, the first one was ZBrush for Concept and Iteration with Michael Pavlovich. Recently, I’ve taken the course Sculpting Anatomy: From Animal to Creature at CGMA with Tan Bi as an instructor and lectures by Gael Kerchenbaum. A year ago, I took an interest in 3D modeling and started learning it during my free time. I’ve graduated from the Athens School of Fine Arts with a bachelor’s degree in traditional painting and have been working as a freelance artist ever since. My name is Chara Taliadorou, I am a 3D Character Artist currently building my portfolio.
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